Profile
I am a freelance 3D artist and VR developer with more than 7 years of experience,
designing virtual environments and scripting interactive experiences for national and international customers.
I am interested in history and speak fluent Dutch and English.
Experience
January 2022-Now: 3D Artist & VR Developer as a Freelancer.
Projects:
- Hidrodoe (VR Experience)
- Medusa (AR Experience)
- JBL (VR Game)
- Historium Upgrade (VR Experience & Digital Assistant)
- Sacred Books (Carmelites Bruges) (AR Experience) https://www.sacredbooksbruges.be/
- Astrofall (Game)
August 2017-November 2021: VR/AR Developer at Bliss/Happiness.
3D Modelling and programming of VR/AR Applications and 3D Visualisations.
Projects:
- VisitFlanders visitor center (Digital Assistant)
- The Ghent Altarpiece: https://www.sintbaafskathedraal.be/nl/lam-gods-ar-tour/
- Sacred Books (English Convent) (AR Experience) https://www.sacredbooksbruges.be/
- Diksmuide Phoenix 2020 (CGI Film)
- Tratzberg: https://blissmaker.studio/project/tratzberg
- ChocoStory: https://blissmaker.studio/project/chocomuseum
- DVV (VR Experience)
- Ten Duinen Abbey: https://blissmaker.studio/project/abbey-of-the-dunes-koksijde
- Centrum Ronde Van Vlaanderen (VR Experience)
March 2016-July 2017: VR/AR Developer at former Sevenedge.
Sevenedge has been acquired by Bliss/Happiness.
3D Modelling and programming of VR Applications and games.
Projects:
- World War I (VR Experience)
- Historium (Steam Edition): https://store.steampowered.com/app/563830/Historium_VR__Relive_the_history_of_Bruges/
- Willemsoord: https://www.weldadigoord.nl/weldadige-oorden/vr/
- Driftwatch: https://blissmaker.studio/project/driftwatch
- CMine: https://blissmaker.studio/project/c-mine-vr-experience
August 2015-April 2019: Volunteer work as 3D Animator for Cornered Rat Software.
Rigging and animating weapons and FPS characters.
October 2015-March 2016: Volunteer work as 3D Artist for Avalon Games LLC.
https://www.indiedb.com/games/sovereign-story
Creating modular assets for the level designers.
February-June 2015: Internship as a 3D Environment Artist at Fantazm
Creating 3D Environments for the Oculus Rift, GearVR and IPad.
Skills
- High- and Low poly modeling with 3DsMax
- Rigging and skinning with 3DsMax (hard and soft surface)
- Keyframe animating with 3DsMax (hard and soft surface)
- Texturing using Photoshop
- Level designing, editing, and scripting with Unity
- Level designing and editing with UDK and Unreal 4
- Creating applications for Mobile, GearVR, Oculus Rift, HTC Vive and Hololens
- Working knowledge of C#
- Knowledge of ZBrush, Substance designer and Substance Painter
- Knowledge of HLSL and C++
- Various tools like XNormal, Handplane and Granny
Education
2011-2015: Bachelor in Digital Arts and Entertainment at Howest, Kortrijk, Belgium
2005-2011: Highschool: Economics-Modern Languages at Sint-Jozef Klein Seminarie, Sint-Niklaas, Belgium